About

Software used to be written by people who understood every layer. Allocraft still works that way.

Most modern software is assembled from other software. Allocraft goes the other way: pick something hard, read the specification, and write the whole thing. It's slower, and it produces systems that are small, fast and fully understood.

I. Start from the spec

Documentation over tutorials. Standards over wrappers.

II. Own every layer

No frameworks or third-party libraries. The language, the compiler and the spec.

III. Written, not generated

No vibe coding. Every line is typed, read and understood.

IV. Take the time it takes

An operating system is measured in months. That time is the point.

founder portrait
Behind Allocraft

Programming by hand is becoming a lost skill.

Allocraft exists to keep it alive: to find out how far one developer can go with nothing but knowledge, patience and a compiler.

Rohith
Founder, Allocraft
hello@allocraft.co
The reference shelf The documents every project is built from.
Intel 64 and IA-32 Architectures Software Developer's ManualRidge OS
UEFI Specification 2.10Ridge OS
ITU-T H.264: Advanced video codingCutline
ISO/IEC 14496-12: ISO base media file formatCutline
W3C WebGPU and WGSLFacet
Apple TrueType Reference ManualTessera

What Allocraft takes on

C · C++ · Rust · asm Low-level systems Kernels, drivers, embedded firmware and custom runtimes.
GLSL · WGSL · C++ Engines & renderers 2D and 3D graphics, media pipelines and real-time tools.
Any stack Dependency-free rebuilds Replacing fragile third-party stacks with code you own outright.

Have a system that needs to exist?

Tell me what you're building. Every enquiry gets a personal reply within two working days.

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